Reference
Dice glossary
Every term in one sentence, each one linked to somewhere you can try it. Definitions are easy to forget; rolling the thing once is not.
- Advantage
Roll two d20s and keep the higher result. It raises your average roll from 10.5 to 13.83.
Try itUse itSee also Disadvantage, Keep highest
- Critical hit
An attack that rolls the maximum on its die, usually a natural 20, and deals extra damage by rolling the damage dice twice.
Use itSee also Natural 20
- d%
Shorthand for a percentile roll, meaning the same thing as d100.
Try itUse itSee also Percentile
- d4
A four-sided die, shaped as a tetrahedron. It has no top face, so you read the number at the bottom edge.
Try it- d6
A six-sided die, the cube found in every board game. Opposite faces always add to seven.
Try it- d20
A twenty-sided die, shaped as an icosahedron. The centre of most tabletop roleplaying systems.
Try it- Dice notation
The written form of a roll, such as 2d6 or 4d6kh3. The number before the d is how many dice, the number after it is how many sides.
Use itSee also Modifier, Keep highest
- Dice pool
A roll where many dice are thrown at once and successes are counted rather than the dice being added together.
Use itSee also Target number
- Disadvantage
Roll two d20s and keep the lower result. It drops your average roll from 10.5 to 7.18.
Try itUse itSee also Advantage, Keep lowest
- Drop lowest
Discard the smallest die in a roll before totalling. Written dl, as in 4d6dl1, and identical in effect to keeping the highest three.
Try itUse itSee also Keep highest
- Exploding dice
A die that rolls again every time it lands on its highest face, adding each new roll to the total. Written with an exclamation mark.
Try it- Keep highest
Roll several dice and total only the largest ones. Written kh, as in 4d6kh3.
Try itUse itSee also Drop lowest, Advantage
- Keep lowest
Roll several dice and total only the smallest ones. Written kl, as in 2d20kl1.
Try itUse itSee also Disadvantage
- Modifier
A flat number added to or subtracted from the total once, not once per die. The +7 in 1d20+7 is a modifier.
Try itUse itSee also Dice notation
- Natural 1
A d20 showing 1 before any modifier. As likely as a natural 20, and considerably less welcome.
Use itSee also Natural 20
- Natural 20
A d20 showing 20 before any modifier is added. It happens 5% of the time, or 9.75% with advantage.
Try itUse itSee also Critical hit, Natural 1
- Percentile
A roll from 1 to 100, made either with one d100 or with two d10s read as tens and units. Double zero reads as 100.
Try it- Polyhedral set
The seven dice used in tabletop roleplaying: d4, d6, d8, d10, d12, d20 and a percentile d10.
- Pool
The set of dice thrown together in a single roll, before any keep or drop rule is applied.
- Reroll
Throwing a die again and using the new result, usually because a rule or ability permits it.
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The Dice Library covers the same ground properly, with an article each on notation, the types of dice and how randomness actually works.
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