Skip to the dice
Random Dice Roll

Reference

Dice glossary

Every term in one sentence, each one linked to somewhere you can try it. Definitions are easy to forget; rolling the thing once is not.

Advantage

Roll two d20s and keep the higher result. It raises your average roll from 10.5 to 13.83.

Try it
Critical hit

An attack that rolls the maximum on its die, usually a natural 20, and deals extra damage by rolling the damage dice twice.

d%

Shorthand for a percentile roll, meaning the same thing as d100.

Try it
d4

A four-sided die, shaped as a tetrahedron. It has no top face, so you read the number at the bottom edge.

Try it
d6

A six-sided die, the cube found in every board game. Opposite faces always add to seven.

Try it
d20

A twenty-sided die, shaped as an icosahedron. The centre of most tabletop roleplaying systems.

Try it
Dice notation

The written form of a roll, such as 2d6 or 4d6kh3. The number before the d is how many dice, the number after it is how many sides.

Dice pool

A roll where many dice are thrown at once and successes are counted rather than the dice being added together.

Disadvantage

Roll two d20s and keep the lower result. It drops your average roll from 10.5 to 7.18.

Try it
Drop lowest

Discard the smallest die in a roll before totalling. Written dl, as in 4d6dl1, and identical in effect to keeping the highest three.

Try it
Exploding dice

A die that rolls again every time it lands on its highest face, adding each new roll to the total. Written with an exclamation mark.

Try it
Keep highest

Roll several dice and total only the largest ones. Written kh, as in 4d6kh3.

Try it
Keep lowest

Roll several dice and total only the smallest ones. Written kl, as in 2d20kl1.

Try it
Modifier

A flat number added to or subtracted from the total once, not once per die. The +7 in 1d20+7 is a modifier.

Try it
Natural 1

A d20 showing 1 before any modifier. As likely as a natural 20, and considerably less welcome.

Natural 20

A d20 showing 20 before any modifier is added. It happens 5% of the time, or 9.75% with advantage.

Try it
Percentile

A roll from 1 to 100, made either with one d100 or with two d10s read as tens and units. Double zero reads as 100.

Try it
Use it

See also d%

Polyhedral set

The seven dice used in tabletop roleplaying: d4, d6, d8, d10, d12, d20 and a percentile d10.

Pool

The set of dice thrown together in a single roll, before any keep or drop rule is applied.

Reroll

Throwing a die again and using the new result, usually because a rule or ability permits it.

Target number

The result you need to meet or beat for a roll to succeed. On a d20 each point of target number is worth exactly 5%.

Want the longer version?

The Dice Library covers the same ground properly, with an article each on notation, the types of dice and how randomness actually works.

Open the Dice Library