Triple Five
Our multiplier spin on the five-dice tradition: every box fills three times, at once, twice and three times the score. Thirty-nine boxes. The long game.
One link, live dice, up to six players.
How to play
- Roll five dice, up to three times a turn, holding what you like: the classic turn shape.
- Score the hand into any box with an open slot. Each box has three, filled left to right, worth one, two and three times the base score: 18 in Sixes is 18 the first time, 36 the second, 54 the third.
- The slot is forced but the box is your choice, and that is the whole game: a category’s first fill is cheap, so the question every turn is whether this hand is good enough to spend a multiplier on.
- Scratches work the same way: a box that fits nothing takes a zero, and zero times three is a slot you will never get back.
- All thirty-nine boxes filled, highest total wins. Same scoring table as Roll Five, no bonus rows.
The strategy the multipliers create
In Roll Five the agony is which box to sacrifice. Triple Five moves the agony to timing. A great hand banked at ×1 is a great hand wasted; a scratch taken at ×3 haunts the rest of the card. So weak hands should hunt for cheap ×1 slots to burn, and the ×3 slots of your best categories want protecting until a hand worthy of them arrives.
The arithmetic sharpens the point. A large straight lands in one throw just 3.09% of the time, so its three slots (40, 80, 120) are rare money: scratching one burns more than any upper box can recover. Meanwhile Chance can never scratch, which makes its ×3 the safest big slot on the card and exactly the one to keep in reserve for a monster hand with nowhere else to go.
The family it belongs to
Triple Five uses the identical scoring table as Roll Five, our take on the classic Yacht tradition, and the two engines literally share the code, so the tables cannot drift apart. The computer opponent weighs every hold against exact reroll odds valued at the open multipliers, and it plays a solid strategy rather than a solved one. Expect a full game to take a long evening coffee: this is the one you settle into.