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Threes

The friendly low-score game, also called Tripps. Keep at least one die each throw and roll the rest, chasing the lowest total, because here a three is worth nothing at all. Lowest total over 3 rounds wins.

One link, live dice, up to six players.

How to play Threes

  1. Throw all 5 dice.
  2. Set aside at least one die, then throw the rest again.
  3. Keep going until every die is set aside. You must keep at least one each throw.
  4. Your score is the sum of the dice you kept, but a three counts as zero. So threes are the best thing you can keep, and low dice beat high ones.
  5. Lowest total over 3 rounds wins. A perfect turn of five threes scores zero.

A little strategy

The tension is when to settle. A three is a free zero, so keep every three you throw. Ones and twos are cheap and worth keeping too. Fours, fives and sixes are the dice to throw again, hoping for a three, but every throw has to keep something, so a bad run can force you to hang on to a high die. The computer keeps all threes, ones and twos, and otherwise holds only its single lowest die, a solid line you can beat with a little luck.

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