Bunco Night
The whole night, not just a table: three tables of four rolling at the same time, the head table’s bell ending every round, winners climbing, losers falling, and partners scrambling. Below, you and eleven house bots; in a room, eight or twelve real friends.
One link, live dice, up to six players.
How the night runs
- Twelve players, three tables of four, partners across from each other, all rolling for the round’s number at once. Eight players run the same night at two tables.
- At every table: score and keep the dice, roll a blank and pass them left. Team points are shared with your partner.
- Only the head table can ring the bell, at 21 team points. The instant it rings, every table stops: the leading team at each table takes the round, and a tied table takes nothing.
- Then the room reshuffles: head-table winners hold their seats, head-table losers fall to the last table, winners everywhere else climb one table, and every table splits its pairs so nobody keeps a partner two rounds running.
- Six rounds, 1s through 6s. Most round wins takes the night, buncos break ties, and a dead heat shares the crown. Wins and buncos are yours personally, wherever the tables carry you.
Three tables, genuinely at once
This is the first game on our engine where everyone plays simultaneously: each table has its own live roller, and in a room all three tables’ dice fly at the same time, exactly like the real night. The bell still rules everything, so the far tables race to bank points before the head table closes the round. In a room, seat eight or twelve exactly, four to a table; with any fewer, the single-table game is the right size. And for the analog original, that page also holds the full rules, the party roller and the printable score sheets.